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Trials Fusion

Trials Fusion

"The most ambitious Trials yet." – EDGE

“The next step in the franchise’s evolution.” – CVG

“Once the Trials bug has bitten you, it’s hard to go back.” – GameSpot

Take on an unlimited array of platform-racing challenges in the unreal world of Trials Fusion. Using your skills to traverse across obstacle-laden, ramp-ridden courses, you must strive to set track records against the best Trials players around the globe. Whether you’re racing alone, with friends, or in a global tournament, competition is always around you. And racing on official courses is just the beginning. A rich world of custom courses — built by some of the most creative and skilled content creators in gaming — awaits those who are continually searching for a new, insane track to conquer. And with long-term support of fresh features and content, the Trials experience will continue to expand and challenge players in new and exhilarating ways.

Key Features

BEST-IN-CLASS PLATFORM RACING

Rock-solid motocross physics and reality-bending course designs come together for an over-the-top racing experience that no other game can provide. Show your fearless side with the brand new FMX tricks system, and choose your path towards victory on branching courses. The finish line is the ultimate goal, but the challenge is everything before it.

UBIQUITOUS COMPETITION

Whether you’re racing alone, with friends, or in a worldwide tournament, competition is all around you. Its variety and depth will offer limitless ways to scratch your competitive itch, and the opportunities keep coming. With ongoing support for special tournaments and events, team racing, and much more coming soon, the competition is never ending.

VIBRANT USER-GENERATED CONTENT COMMUNITY

Immerse yourself in a boundless Trials experience with custom track designs made possible by the in-game Editor Mode. With a user-generated content community that boasts some of the most creative and skilled track creators in the world, Trials Fusion offers new track after new track and opens the door to a world of possibilities only the crazy minds of Trials fans can bring.
Requirements:

  • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 or Windows 8.1
  • Processor: Intel Core i3 550 @ 3.2 GHz or AMD Athlon II X4 620 @ 2.6 GHz
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GTS450 or AMD Radeon HD5770 (1024MB VRAM with Shader Model 5.0 or higher)
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: DirectX 10.1 Compatible Sound Card
  • Additional Notes: DirectX 10.1 or higher required

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Space Engineers

Space Engineers

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn’t use technologies that wouldn’t be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes

    – Creative – unlimited resources, instant building, no death

    – Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer – alpha version (not a final version)

    – Creative and survival mode with your friends

    – Cooperative and competitive

    – Privacy customization: offline, private, friends only, public

    – Max 16 players (this may increase in the future)

    – Weapons on/off

    – Copy-paste on/off
  • Starting Worlds

    – Earth Easy Start – start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.

    – Mars Easy Start – become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.

    – Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.

    – Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.

    – Empty Star System – It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.

    – Easy Start 1 – start on an asteroid platform with one large ship and two small ships

    – Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)

    – Lone Survivor – start on an abandoned asteroid platform with no ships

    – Crashed Red Ship – your mother ship just crashed…

    – Two Platforms – competitive two-team multi-player world

    – Asteroids – start in a rescue ship with very limited resources

    – Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs

    – sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.

    – pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.

    – enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers – allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids – adds an infinite number of asteroids to the game world
  • Exploration – adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor – players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions – all can be done by using the scenario editor, with your own rules and designs
  • Building blocks – light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity – all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery – process harvested ore to ingots
  • Assembler – manufacture components from ingots
  • Oxygen – take off character’s helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode – useful in creative mode when building structures that require symmetry
  • Weapons – automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons – missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels – produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit – 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop – Share your creations with the Community (upload and download worlds)
  • Modding – world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github (https://github.com/KeenSoftwareHouse/SpaceEngineers). This offers the opportunity for more and better modified content.
  • Localized interface (WIP) – Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships – auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) – Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels – use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) – targeting can be changed in the control panel
  • Large weapons – missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries – enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons – offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen – hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters – powered by electricity, working only on planets with atmosphere
  • Factions – create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control – control turrets directly
  • 3D printing – export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
  • Modding API – brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP – more features will be added in the future)
  • Blueprints – save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block – reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS – create, send, receive and manage GPS coordinates in the game
  • Voxel hands – shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn’t actually working: http://www.SpaceEngineersGame.com/features.html

 How to Play
Start by watching this video tutorial:

http://www.SpaceEngineersGame.com/how-to-play.html

 Performance Notes
Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.
Requirements:

  • OS: Microsoft Windows 7 (latest SP)
  • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX® compatible on-board
  • Additional Notes: NOTE: The minimum requirements are sufficient to run the game but without planetary features.

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The Sims 3 – Into the Future

The Sims 3 - Into the Future

About This Content
Fire up the Time Portal and send your Sims to their most exciting destination yet: a whole new world that exists hundreds of years in the future! While they are there, your Sims can build their Advanced Technology Skill in order to get the most out of future technology. Whether your Sims are cruising around on their hoverboard or jetpack, traveling via monorail or tube elevator, or trying out attractive futuristic hairstyles and clothing, there’s a whole new world to experiment with and explore. Create and customize Plumbots with Create A Bot, add them to the household, and program them with a wide variety of trait chips that will alter their behaviors! Jump between present and future worlds at will, and experiment with how your Sims’ actions in the present can have surprising effects on their own legacy, their descendants, and even the way of life for future Sims!KEY FEATURES• Take Your Sims to the Future! For the first time in The Sims franchise, you can play with life in the future! Enter the Time Portal and take your Sims to a new world that exists hundreds of years in the future where they can explore a whole new way life.
• Experiment with Future Technology. Witness how new technologies for entertainment, transportation, or the home will reinvent the way your Sims eat, sleep, travel, socialize, work, and have fun. Your Sims can learn how to use this all-new technology in the future and take their Advanced Technology Skill back to the present to get the most out of these objects there!
• Change Life in the Future. Your Sims’ present-day actions will lay the groundwork for their future legacy. Your Sims can even meet their future descendants and change their destinies by actions taken in the present! With opportunities to alter the fate of the future, will your Sims strive to create an ultra-utopian society or a world of chaos?
• Tell New Stories with the All-New Create A Bot. Build and customize a variety of Plumbots and add them to your Sims’ household! Create unique trait chips that you can then use to program your Plumbots. With the ability to hold up to seven trait chips, these Plumbots are bound to act and behave in surprising ways. What would happen if you combined the Robonanny and Sinister Circuits chips?
• Buy and Build the Homes of the Future. Futurize your Sims’ homes with holographic TVs, easels, plants and computers, and zip between floors through tube elevators. Install automatic-sliding doors, peaceful rooftop gardens, and glass floors and walls to give their homes that perfect futuristic touch. The home of the future is whatever you want it to be!
• Play with a New World Set Hundreds of Years in the Future. Zip across town on the monorail or strap on a jetpack and fly around with friends! Visit all-new venues like the future shopping plaza to browse and purchase the latest gadgets and apparel from a variety of interactive pedestals. Enjoy a delicious synthesized meal served by Plumbots in the outdoor café. Take on futuristic careers by becoming a Plumbot dealer or a renowned astronomer at Stellar Observatory. Or, go way out to explore the vast wasteland – who knows, your Sims might find rare relics and perhaps clues as to what happened to the ocean!

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RPG Maker: Futuristic Atmospheres

RPG Maker: Futuristic Atmospheres

About This Content
Is your game missing a bit of atmosphere?

The Futuristic Atmospheres music pack by composer Joel Steudler features 15 ambient soundscapes that set the stage for exploring abandoned spaceships, surviving the apocalypse, blade running, bug hunting, and plugging into whatever matrix your game requires. These creepy, eerie, desolate, and dark tracks are a scifi toolbox you can use to construct memorable moods.

This music pack contains:

  • 15 atmospheric soundscapes
  • Over 30 minutes of total music
  • Themed to fit with the Futuristic Tiles resource pack, but general enough to work in fantasy, horror, or present-day settings.

Requirements:

  • OS:Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
  • Processor:Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory:512 MB RAM
  • Graphics:1024 x 768 pixels or higher desktop resolution
  • Hard Drive:400 MB HD space

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Take On Mars

Take On Mars

Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma series and DayZ, Take On Mars places you right in the middle of mankind’s most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.Key Features

  • Space Program Campaign – Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Mars Rover Simulation – Take a seat of an operator in the mission control center, commanding rovers, landers or probes over the distance of hundreds of millions of kilometers, and collect important scientific data about Mars.
  • Expedition One Multiplayer – Use the opportunity to become Mars astronauts and work together to establish the foundations for a first human colony on Mars. Build your own habitat, drive various vehicles, and manage the resources needed to keep your crew alive.
  • Real Life Locations – Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Physics Simulation & Dynamic Destruction – Experience motion in locations with different gravity strength (including Zero-G). Break off cameras, robotic arms, or even individual struts and wheels – all affecting the way your vehicle handles.
  • Content Creation Tools & Modding Support – Create your own scenarios in the 3D Editor and share them on the Steam Workshop, or dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.

Explore content made by other players via the Steam Workshop!
Requirements:

  • OS:Windows Vista or Windows 7
  • Processor:Intel Core2Duo 2.5 GHz or AMD Athlon Phenom X4 or faster
  • Memory:2 GB RAM
  • Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB VRAM, or faster
  • DirectX®:9.0c
  • Hard Drive:2 GB HD space
  • Sound:DirectX Audio compatible

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Sanctum 2

Sanctum 2

Sanctum 2 is the sequel to the world’s first Tower Defense/FPS hybrid game. Pick from four unique character classes and embark on a mission to protect the oxygen-producing Cores from hordes of deadly aliens who are threatened by their existence. Outfit your character exactly the way you want through the new and extensive customization system. Choose your own loadout of towers, weapons and perks, but choose wisely because you are humanity’s last defense against the unrelenting hordes set out to destroy it.

Sanctum 2 is a new game completely rebuilt from the ground up using community feedback and innovative design to really push the bar of what an independent studio can do.Intense Action – Deep Strategy

In Sanctum 2, you will utilize elements from multiple gameplay genres to succeed. Construct towers and walls during the building phase before the enemies attack, then jump into the fray and blast everything to pieces in FPS mode. You can progress through the single-player campaign yourself, or play with up to four friends in co-op to discover the secrets of the planet LOEK III and learn the backstory on why the aliens are so intent on destroying the Cores you are sworn to protect.Key Features

Building on the success of the original game, Sanctum 2 stands alone as the only true FPS/Tower Defense hybrid. No other title delivers gameplay that seamlessly combines both genres.

  • Tower Defense – Design complex mazes and build powerful towers to stop the enemies from destroying the Cores.
  • First-Person Shooter – Don’t just sit back and watch, jump into the action yourself!
  • Four playable character classes – Each with their own unique strengths, weaknesses and weapons.
  • Vast Customization System – Pick perks or make the game crazy hard by adding Feats of Strength.
  • In-game Visual Novel – Unlock a comic-book page for every map you beat to discover the secrets of LOEK III.
  • Progression System – Increase your rank and unlock new weapons, towers and perks.
  • 4-Player Co-op – Progress through the storyline yourself or team up with other players whenever you want.

Requirements:

  • OS: Windows XP (SP3)
  • Processor: 1.6 GHz Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: Shader Model 3.0, 256 MB VRAM
  • DirectX®: 9.0c
  • Hard Drive: 4 GB Free Space
  • Sound: DirectX 9.0c-compatible, 16-bit
  • OS: OSX 10.7 or later
  • Processor: 1,4 GHz Intel i5, 2.0 GHz Intel Dual Core
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000
  • DirectX®: 9.0c
  • Hard Drive: 4 GB Free Space
  • Sound: DirectX 9.0c-compatible, 16-bit
  • Additional notes: General idea is that you need a Mac that is on par or better than: MacBook Pro 2011, iMac 2011, MacBook Air 2012
  • OS:Ubuntu 12.04 LTS
  • Processor: 2.0 GHz Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: SM 3.0-compatible, 256 MB VRAM
  • Hard Drive: 4 GB Free Space
  • Drivers: We recommend using proprietary NVIDIA/AMD drivers.

Important Notice: Don’t meet the above requirements? That doesn’t mean your configuration wont run Sanctum 2. Visit the community page to share your experience with other Linux players. Your feedback will help us improve Sanctum 2 on Linux and future Linux releases!

Notice: ATI chipsets are currently unsupported for Sanctum 2 Linux.

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RPG Maker: Futuristic Tiles Resource Pack

RPG Maker: Futuristic Tiles Resource Pack

About This Content
What Does the Future Hold?Something straight out of science fiction, an apocalyptic world filled with violence, grunge and crime, or just a sleeker version of our modern life? With our new futuristic tiles, you can unleash your imagination and create them all!This Resource Pack Contains

  • Modern contemporary house
  • Futuristic city
  • Modern urban city
  • Scientific research facilities
  • Interior for a spaceship
  • Weapon shop
  • 20 character sets and much more!

Extras: Two large background images you can use as parallax.
Requirements:

  • OS:Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
  • Processor:Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory:512 MB RAM
  • Graphics:1024 x 768 pixels or higher desktop resolution
  • Hard Drive:400 MB HD space

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PlanetSide 2

PlanetSide 2

PlanetSide 2 is a free-to-play, massively multiplayer online first person shooter (MMOFPS). Empires fight on a massive scale where soldiers battle in an all-out planetary war on a scale never before seen in stunning, breathtaking detail. PlanetSide 2 battles persist when thousands of players align in this game that challenges the skill and grit through intense land, air and vehicle gameplay.

Across four huge maps, players come together in enormous battles to win control of critical territories and key resources for their Empire. With an extensive skill tree and free-form class-based system, players customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or Empire. The world of PlanetSide 2 is massive and persistent with every soldier capable of making a difference.

Key Features:

  • THREE WARING EMPIRES: Players will choose to align with one of three unique Empires – the militaristic, authoritarian Terran Republic, the rebellious, freedom-fighter faction New Conglomerate, or the technocratic, alien-influenced Empire Vanu Sovereignty. Each Empire has access to unique weapons, attachments, vehicles, abilities, and more.
  • MASSIVE WARFARE: Battles take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Each battleground holds valuable resources and key positions, and the Empire that can conquer (and manage to hold) these territories are rewarded with tech bonuses, greater access to equipment, and more.
  • ENORMOUS MAPS: PlanetSide 2 features four incredible and diverse continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. Whether in open fields, tightly-packed urban centers or enormous outposts, victory requires calculated teamwork and a quick trigger finger to survive the massive battles.
  • PERSISTENCE THAT PAYS: In PlanetSide 2 the war isn’t won by a single base capture. The core gameplay of PlanetSide 2 is about holding crucial territories and controlling resources. Working strategically as a team to secure tactical positions, such as power plants and ammo depots, has long-lasting effects that can shift the tide of battle and provide key rewards and bonuses.
  • CLASS-BASED COMBAT: Players can build their soldier to match their play-style, as well as the needs of their squad, outfit or Empire. With six distinct classes to explore, each combat role, vehicle and weapon has extensive skill trees that will allow players to grow characters laterally, unlocking hundreds of weapons, attachments, equipment, specialized skills, vehicles, and more. Play as one of six distinct classes:

    Heavy Assault – Rush into the battle ahead, guns blazing. You are the dedicated foot soldier of Auraxis.

    Light Assault – Go where the Heavies can’t with your short-burst jetpack. Pick a high spot, throw a grenade and surprise your foes!

    Combat Medic – Keep your fellow soldiers healed- it’s your job to revive fallen comrades.

    Infiltrator – Stealthy and silent, you are death from the shadows. Whether you choose a knife from behind or a single shot from sniper’s nest, you are the enemy’s greatest fear.

    Engineer – A crucial support class with the ability to repair important gear including vehicles, terminals, and turrets. Engineers can drop their own shielded turret and mow down advancing troops.

    MAX – Heavily armored, cannons for hands, and a disposition to match, you are the ruler of the battlefield and a walking mass of armored death.

  • OUTFIT TEAMWORK: Outfits play a very important role in each and every battle. From a small group of specialized soldiers or rapid response team, to a huge clan that can field multiple platoons of hundreds of players, outfits have access to unique customizations– allowing them to create their own identity and manage their reputation and overall role in the ongoing war.
  • VEHICLES & WEAPONS: Players are able to access a huge array of weapons and vehicles which can be extensively customized for player preference or purposed with unique attachments and add-ons earned in game to fit each player’s style.
  • PLAY FOR FREE: PlanetSide 2 is Free-To-Play with an additional in-game RMT marketplace with items that range from cosmetic camouflage patterns and armor paint jobs, to XP accelerators. Items that affect gameplay, such as weapon side-grades will be purchasable via resources earned in-game through gameplay and achievements.
  • VOICE INTEGRATION: Players are able to communicate with their squads both through keyboard and voice chat.


Requirements:

  • OS: 64-bit Windows 7 or later
  • CPU: Core i5-760 or better / AMD Phenom II X4 or better [Quad-core CPU]
  • Memory: 6 GB RAM (64-bit)
  • Hard Drive: 20 GB free
  • Video Card: nVidia GeForce GTX 260 or better / Radeon HD 4850 or better

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Natural Selection 2

Natural Selection 2

Natural Selection 2 pits alien against human in an action-packed struggle for survival. Wield devastating weaponry as a Frontiesman marine, or become the xenomorph as a deadly. Kharaa life-form.

Strategy Meets Shooter

Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.

Here are some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn…

Two Unique Sides

Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with is jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can’t take it down.

Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the Commander increase combat effectiveness.

When attacking on foot doesn’t cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.

Long Term Development

Natural Selection 2 receives constant updates. This year, 2016, Unknown Worlds continues to develop new features, content, and improvements.

Mod Tools Come Standard

Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.

Digital Deluxe Edition

Digital Deluxe Edition includes:

  • Official Soundtrack – 1 hour of tribal, industrial music composed by David John and Simon Chylinski
  • Digital Art Book – 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
  • Exclusive in-game marine model – Exclusive in-game marine model – A new marine model with custom visor and armor plating
  • Exclusive Wallpapers and Avatars – Unique views of the NS2 universe by Amanda Diaz

Requirements:

  • OS:Windows Vista 32-bit
  • Processor:Core 2 Duo E6700 (2.66 GHz) or better
  • Memory:3 GB RAM
  • Graphics:DirectX 9 compatible video card with 1 GB VRAM and support for Shader Model 3 (e.g. AMD X800, NVidia 8600 or better)
  • DirectX®:9.0
  • Hard Drive:12 GB HD space

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Endless Space

Endless Space

This galaxy is ancient, and its first intelligent life was the civilization we call the Endless. Long before our eyes gazed upon the stars they flew between them, though all that remains of this people is what we call Dust. A substance found scattered or in forgotten temples, it once gave powers to admirals and galactic governors. The galaxy will belong to the faction that can take control of the Dust and uncover its secrets…

A Born Leader
Guide one of eight civilizations as you strive for galactic dominion. Will you control the entire galaxy through subtle trade and diplomacy, explore every corner of the universe to find powerful artifacts and resources, overwhelm other civilizations with your advanced technologies, or destroy your enemies with massive armadas?

Endless Discoveries
With hundreds of star systems to explore, different planet types, luxuries and strategic resources to exploit, the mysteries within the Dust to master and a host of strange scientific phenomena to deal with, the player will have no lack of challenges. Hire heroes to become fleet admirals or system governors and discover five hero classes and their unique ability trees and specializations.

Space Opera
Experience Endless Space with state-of-the-art graphics and interface, switch between strategic battle decisions and long-term planning. Optimize each fleet for epic battles around contested stars. Create the perfect combinations from dozens of unique ships per civilization. Customize your ship with modules, armament, engines and special mods. The player has a plethora of choices of how to best destroy or dissuade his enemy.

Take on the Universe
Play against up to seven opponents and build up – or break – alliances at will. Discover an innovative and dynamic simultaneous turn-based gameplay. Permit instant jump-in for your ongoing online games. Define your own custom civilizations and confront the ones created by your friends.

Endless Replayability
Control every new game’s scope, from a quick match-up to an endless war. Generate an infinity of random galaxies where every start begins a new adventure. Modify the size, shape, density, age and a lot more to create your ideal galaxy. Choose from different victory conditions and adapt your strategy on the fly.
Requirements:

  • OS:Windows XP SP3 / Vista / 7
  • Processor:Core 2 Duo Processor or Equivalent
  • Memory:2 GB RAM
  • Graphics:256 MB DX9 Compliant
  • DirectX®:9.0c
  • Hard Drive:2 GB HD space
  • Sound:DirectX 9 Compatible Audio
  • OS: MAC OS X 10.6.7 or higher.
  • Processor: Intel Core Duo Processor (2GHz or better)
  • Memory: 2GB
  • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
  • Hard Drive: 2GB

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