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Yon Paradox

Yon Paradox

What happens when a time machine goes crazy? Avoiding dangerous time paradoxes, your only hope is to repair the machine between the time rewinds.

The antimatter instability causes a black wave of time-distortion, bringing you back in time: each time the cyber world will be populated by yourself and your past alter-egos.

They will replicate all the actions you previously did, and being seen by them will cause a mortal time paradox.

You will have to solve mini puzzles to retrieve the gears to repair the time machine, and to survive to your past-egos in a puzzle game with yourself and your own mind.FEATURES

  • A GAME AGAINST YOURSELF

    ​You’ll have to remember your past actions, or plan your current actions, in order to reach the end. You are the player and the enemy at the same time.
  • DIFFERENT ENVIRONMENTS IN A CYBER WORLD

    ​From a cyber blue forest to a yellow planetarium, you will travel between four areas with an unique aesthetic.
  • MULTIPLE WAYS TO CHALLENGE YOUR BRAIN

    From classical puzzles to memory games, each area will feature a unique kind of challenges, increasing the variety of gameplay
  • AN ARMY OF YOURSELVES

    Up to 40 clones of yourself that will play at the same time.
  • UNVEIL WHAT LIES OVER THE VIRTUAL WORLD

    ​Complete the game to discover the secret of the time machine and to unlock a new difficulty level
  • A MINDBLOWING MIX OF PUZZLES, PARADOXES AND COLORS

    While solving puzzles, immerse yourself in the cyber world, and remember: every action you do will change the way you’ll play later!

Requirements:

  • OS: Windows 7, 8 or Windows 10 (64 bit)
  • Processor: Dual-core 2.4+ GHz
  • Memory: 2 GB RAM
  • Graphics: Direct X 11 Class GPU with 1GB+ VRAM (nVidia GeForce 560 series, AMD Radeon HD 7700 Series)
  • DirectX: Version 11
  • Storage: 700 MB available space

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Bottle

Bottle

Bottle is a short game which you play as a man of solitude. In the game as you walk through the path, you see the visions of a woman and read the notes she leaves to you. But sometimes you need to do some things and figure out how to reach her. Additionally in the game you can do a few exploration if you prefer. There are some things to be found away from the path.

As you progress, you hear some nice piano melodies as well as the sound of the soft wind. Also the sound of shrubs moving and some animals. Those are things that make the game more atmospheric.

The game is sometimes melancholic, sometimes mystical, sometimes funny, sometimes scary but mostly relaxing.

After you complete the game, another mode called "Noir" is unlocked and with it you play generally the same game but with another atmospheric black & white filter and it is night time. Also in Noir mode there are some surprising differences waiting for you.
Requirements:

  • OS: Windows 7 or higher 64-bit
  • Processor: Intel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GT 750 Ti 2 GB or AMD RADEON HD 7850 2 GB
  • DirectX: Version 10
  • Storage: 2.6 GB available space
  • Sound Card: DirectX compatible Sound Card with latest drivers

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OPUS: The Day We Found Earth

OPUS: The Day We Found Earth

OPUS: The Day We Found Earth is a chill, stargazing experience that’s handcrafted for people who enjoy story-driven games and arguing about Pluto. It tells a tale of purpose and pursuit through the lens of a deep space telescope that players operate throughout the game, and has received multiple recognitions including a Google Play Editors’ Choice, and nomination for Best Meaningful Play at the IMGA.

STORY

After eons of spreading across the cosmos, humanity has lost its way back. Help the childlike robot Emeth carry on his creator’s will of locating Earth, and find our long lost home together, as he realizes a greater purpose inside his tiny mechanical heart.

GAMEPLAY

Through delightfully simple controls, players operate an evolving space telescope to find Earth by scanning nearby stars. Players will also be able to explore the stories of each crew member through secrets scattered throughout the spaceship.

ART

The art and in-game assets of OPUS has been completely redone in HD for PC, with the world and characters brought to life through new, fully animated cutscenes.

SOUND

Enjoy a full soundtrack of original music from composer Triodust, remastered for PC and woven deeply into every corner of the game. Prepare to lose yourself in the organically generated soundscape while wandering through the galaxy!

FEATURES

  • A story-driven experience that defies definition
  • Unique gameplay mechanic
  • A whole galaxy to explore and get lost in
  • Meticulously crafted art
  • Fully animated in-game cutscenes
  • A beautiful soundtrack to chill out to

Requirements:

  • OS: Windows XP, Vista, 7
  • Processor: 1.4 GHz Dual Core or Greater
  • Memory: 2 GB RAM
  • Graphics: 256 MB OpenGL 2.0 compatible graphics card
  • Storage: 1 GB available space
  • OS: OS X Snow Leopard or later
  • Processor: 1.4 GHz Dual Core or Greater
  • Memory: 2 GB RAM
  • Graphics: 256 MB OpenGL 2.0 compatible graphics card
  • Storage: 1 GB available space

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Microcosmum: survival of cells – Campaign “New life”

Microcosmum: survival of cells - Campaign  "New life"

About This Content
In microworld appeared to be new forms of life. Fight against them for domination.

We present additional campaign of 51 levels. You will face 5 bosses, each with unique abilities. Every level belong to one of 5 types with features related to his boss. Defeat bosses and get their abilities.

• 51 new levels.

• New game content.

• 5 bosses.

• 5 abilities for player.

Requirements:

  • OS: Windows XP
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • Graphics: 128 MB
  • DirectX: Version 9.0c

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Rebirth of Island

Rebirth of Island

"Rebirth of Island" is a hardcore survival game taking place in the wild, unknown world ruled with its own laws and customs.

Your name is Gaius. You are a pilot of the reconnaissance ship and jack of all trades who has been sent to the space expedition to find favorable place to live.

But once upon a time he turned out to be at a wrong time in a wrong place… Gaius was downed and ejacted to the planet inhabited by sentient beings. Later he found his true calling here. Key points:

  • Each time there is a new universe:

    After each death a new universe with its climate, rules, peculiarities and inhabitants appears. But your experience reminds unchanged.
  • Actions:

    Day one: you survive, collect resources you need, build your shelter, adapt.

    Day two: try not to let others die, help them survive among offensive beings.
  • The distribution of energy and resources:

    You have to build shelters for your staff, feed and protect them. In exchange for that you can set them a piece of work like extraction, housebuilding, attendance of built shelters and production of the necessary resources.
  • Constant updates:

    Join the active community to help in the game creation process! Comment and participate in discussions with the developers and other players.

Requirements:

  • OS: Windows XP, Vista, 7
  • Processor: 2,2 GHz
  • Memory: 2 GB RAM
  • Graphics: 512mb Video Memory, capable of Shader Model 2.0+
  • DirectX: Version 9.0c

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Deer Man

Deer Man

"It’s a story about guilt, sacrifice and the love of wildlife…"

Deer Man is a short Interactive storytelling experience. In the winters of 2015, Jacob took a break from his busy and noisy life by visiting his parents in America. Sticking to his usual routine, he took his first morning run in the nearby woods. It was freezing and extremely quiet but Jacob wasn’t alone.

You play as Jacob’s memory, where you will have an incredible encounter with Deer Man & the dark side of his love for the wildlife.

So, are you ready for a run?

Key Features

  • An original story Inspired from the wildlife, The Virunga National Park in Congo, where rangers are risking their lives to protect morning gorillas and the rest of the wildlife from the poachers.
  • Find items, examine and dive in with the emotions as the story unfolds.
  • Take the experience to another level with Oculus DK2 + CV1 (Supported & Tested)
  • Beautiful Soundtrack by Mahesh Raghvan

Requirements:

  • OS: Windows 8 (64 bit)
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 4000
  • Storage: 800 MB available space

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Epistory – OST

Epistory - OST

About This Content
Includes the Epistory Original Soundtrack with music by Joachim Neuville in MP3 format, a 45 minutes-long album that will bring you back in your favorite origami world.

http://www.narrativenoise.fr/
Requirements:

  • OS: Microsoft Windows XP/Vista/7/8/8.1
  • Processor: Intel Core i5 2400 -OR- AMD Phenom II X6 1100T
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD4850 -OR- GeForce GTX 295 (Does not support Intel Integrated Graphics Cards)
  • Storage: 1 GB available space
  • OS: OS X 10.9
  • Memory: 4 GB RAM
  • Storage: 1 GB available space
  • Additional Notes: Tested on a 2010 MacMini
  • Processor: Intel Core i5 2400 -OR- AMD Phenom II X6 1100T
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD4850 -OR- GeForce GTX 295 (Does not support Intel Integrated Graphics Cards)
  • Storage: 1 GB available space
  • Additional Notes: Tested on Ubuntu 14.04.

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A Legend of Luca

A Legend of Luca

A Legend of Luca is a VR Rogue-Like in a Isaac-Like world where the player explores dungeons of many linked rooms to defeat bosses and gain their weapons.

Player movement and camera using Room Scale VR via the HTC Vive. To make rooms feel bigger player is only 36” tall. When a door is used the player is dashed to the same position in next room.

Please Note: The game will scale the world down to your available play area. It’s been tested and is still playable and fun at the minimum play area size of 2m by 1.5m, but it may look and feel different from the trailer. Place the virtual floor as high as comfortable (at or above your diaphragm) to maximize immersion. The game does this to make the dungeon feel bigger and maximize the use of your available space.The Story
“Luca… Luca, awaken.”

"It is I, Diana, daughter of Jupiter, from the sacred grove of Nemorensis, goddess of the hunt and keeper of the moon. Hear my words.”

Sixty years ago I created the Weapons of Virtue and gave them to mortals as a gift for prosperity. But now they have been stolen and corrupted with greed and evil by my husband, Vulcan, the God of Fire, Metal and All Things Baneful.”

“I see within you great virtue and perseverance. Claim your freedom and seek the Weapons of Virtue to wield for greater good of humanity. Arm yourself and be a slave no more!The Features

  • Room Scale VR – Player moves around physical play area to control character using the HTC Vive headset.
  • Isaac style Room Dashing w/ Uniquely Generated Programmatic Dungeons.
  • Weapons of Virtue to collect – Each with its own strengths, weaknesses, stories, lore, and flavor.
  • Over 50 Upgrades to find and become massively powerful up with.
  • Tons of Replayability

The Weapons of Virtue

  • Comitas, Staff of Humor
  • Clementia, Axe of Mercy
  • Disciplina, Bow of Discipline
  • Firmitas, Glaive of Tenacity
  • Justitia, Staff of Justice
  • Veritas, Greatsword of Truth
  • Virtus, Sword of Valor

Requirements:

  • OS: Windows 7 SP1 or newer
  • Memory: 8 GB RAM
  • DirectX: Version 10

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Pertinence

Pertinence

Pertinence is a top-down adventure with minimalist graphics that explores various puzzle and action mechanics. The goal of the game is to freely explore rooms in a grid layout while collecting as many "alloy" as possible. These will unlock new areas and abilities.

To create an environment of self-discovery and curiosity, Pertinence instructs the player as little as possible.

The layout of the game allows you to pick and choose from various puzzle/action areas as you progress. Not all alloy need to be collected. Some are harder to collect than others.

Gameplay Features

  • The ability to bend and warp "soft" walls to your advantage (or to your disadvantage)
  • "Nodes" are an important mechanic in Pertinence, but they require a long description (see below).
  • Collectible impermanence. You can only keep alloy if you bring them to a checkpoint unharmed.
  • Stealth-esque puzzles in which you must avoid being eaten by a horrific monster, or bait it to get it away from you.
  • Moving hazards, turrets, killer dance pads, explosions, and lasers that can be blocked by "thick" walls.
  • The ability to rotate entire rooms about various pivots.
  • Enemies that create black holes.
  • Some meta puzzles.
  • Rooms that change when approached from different directions.
  • Keys and locked doors (of course).
  • Bouncing ball keys that you must guide into locked doors.
  • 50+ rooms to explore (with secrets).
  • An endgame boss.

A Node is an object that can be encountered in Pertinence. If the player finds one early in the game, they may find that the Node cannot do anything. But later on, after gaining new abilities, the player can rotate them, drag them and throw them.

Nodes usually have "distortion fields" attached to them, allowing you to rotate, drag and throw the field. Think of "the bending of walls" as a physical substance that can be attached to a node.

Another feature of Nodes is that the player can throw them at bombs, which will then latch onto the Node. This allows the player to place bombs wherever he or she desires.

Nodes come in three different types: normal, locked and static. Normal Nodes can be rotated, dragged and thrown. Locked Nodes cannot be rotated, but can be dragged and thrown. Static Nodes can be rotated but cannot be dragged or thrown.

Miscellaneous Features

  • Polished, minimalist graphics. Walls have an anti-aliased outline.
  • Map/warping system. See rooms you’ve visited and ones you missed. "Fast travel" back to certain rooms.
  • Each room is named.
  • Some rooms change color palettes.
  • Full soundtrack and sound effects.
  • Dynamic music. Different tracks fade in and out depending on what room you are in and what you are doing.
  • Options menu.

Requirements:

  • OS: Windows XP
  • DirectX: Version 10
  • Storage: 600 MB available space

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UnderDread

UnderDread

Underdread is a first-person horror adventure game that will take you on a journey through an ancient castle and that lies beneath. Enter if you dare…

The story is set in early 18th Century. You and your daughter travel on a carriage, and stop at a small inn for the night. As the night passes and you wake up in the morning, you find your daughter missing. Searching the premises doesn’t help, either. Locals give you clues as to where you may find her, though – there is something strange happening in the former local landlord’s castle, causing children to disappear.

You will be following the footsteps of a detective, who came to search for other lost children a few days before you. From his notes, and the notes of a researcher who lived here a while ago, you will begin to complete the story, piece by piece.

Beware! This place was abandoned for a reason. No corner is perfectly safe, no sound is certainly harmless.

Features

– Story driven horror adventure.
– Solve puzzles and hide from danger at the same time.
– Regularly updated journal that helps you to solve puzzles, or tells you pieces of the story.
– Atmospheric music, unique for each location.
Requirements:

  • OS: Windows XP SP2+, Windows 7,8, Mac OS X
  • Processor: Core with SSE2
  • Memory: 2 GB RAM
  • Graphics: Videocard with Shader model 2.0
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
  • Sound Card: Stereo audiocard

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