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HACK_IT

HACK_IT

HACK_IT presents players with all sorts of hacking tasks, from sniffing passwords to taking down servers to even drawing money from accounts. Breach your way into user accounts and explore the unknown.



Key Features:

  • Narrative Hacking Experience
  • Interactive Terminal
  • Unique Hacking Tools
  • Characters
  • Attack Servers
  • Keylog Passwords
  • Interactive Desktop Missions

Progressive Hacking:

Missions will progress and get more complex as you learn new methods of execution.

Desktop Missions:

Get the full immersive experience with desktop view on some missions, open apps and use them with ease.

Hacking Executable:

HACK_IT is loaded with loads of hacking applications from money loggers to password fetchers, the hacking network has the tool for your needs.

Built For Steam:

The game has been designed with Steam Integration, packed with achievements and some trading cards.


Requirements:

  • OS: Windows XP
  • Processor: 2.0 GHz
  • Memory: 1 GB RAM
  • Graphics: Intel integrated graphics 3000
  • DirectX: Version 9.0
  • Storage: 200 MB available space
  • Sound Card: Any
  • OS: 10.8.5 (Mountain Lion)
  • Processor: 2.0 Ghz Dual Core
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
  • Storage: 200 MB available space
  • Sound Card: Any
  • OS: Ubuntu 12.04 or higher
  • Processor: 2.0 Ghz Dual Core
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
  • Storage: 200 MB available space
  • Sound Card: Any

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Sorcery! Part 3

Sorcery! Part 3

An open-world narrative adventure through a cursed wilderness of monsters, traps and magic. Hunt down the Seven Serpents, cast powerful spells that shape the story, and explore everywhere. Begin your journey here, or continue your story from Parts 1 & 2.

+ Explore everywhere – move freely through the world, any way you want, creating your own unique story

+ New time beacons allow you to alter the world dynamically – travel through the present, or into the past, or mix the two

+ Thousands of choices – all are remembered, and shape your adventure

+ Thirty new enemies, including seven deadly serpents, each with their own strategies – and weaknesses

+ Adapted from the best-selling gamebook series by legendary game designer Steve Jackson

+ Swindlestones is back! The game of bluff and deceit is back, with new, smarter, opponents

+ New spells to discover and new magic to master

+ Five Gods, all with different quirks and powers

+ Start your adventure here, or load your characters and choices from Parts 1 & 2

+ New music from "80 Days" composer Laurence Chapman

+ New 3D hand-drawn maps to explore by Mike Schley

"Sorcery! 3 is unlike anything you’ve ever played. Its mix of puzzle-solving, combat, and choose-your-own-adventure stylings have created a unique form of entertainment that I cannot wait to get back into" – Pocket Tactics, 5/5

"[One] of 2015’s best iPhone games", TIME magazine

"This dragon-centric chapter of Sorcery! 3 does a fantastic job of keeping things dynamic and interesting, and better yet, its new puzzle-like aspect gives it the kind of magical, surprise-filled, combat-related fun fantasy fans live for." – Examiner.com, 5/5

The land of Kakhabad is a wilderness – a ruined desert, a tangled forest, cruel mountains and fissures, all guarded by seven fearsome serpents. But you must cross this land if you are to reach Mampang and the Crown of Kings. Rely on your wits or fight your way through – play with honour, or lie, cheat and steal – the choices are all yours.

From the creators of TIME’s Game of the Year 2014, "80 Days", comes the third instalment in the acclaimed Steve Jackson’s Sorcery! series. An interactive story told through thousands of choices, all of which are remembered, where no two adventures are the same.

"Sorcery! 3 demonstrates just how wonderful interactive fiction can be." – 148apps

"A seminal moment in interactive fiction" – Gamezebo

"A vast and engaging third chapter that expands brilliantly on the first two" – PocketGamer (Gold award)

"An amazing adventure… easily the biggest and most satisfying gamebook ever released on iOS" – TouchArcade, 5/5

Adapted and expanded from the million-selling gamebook series by legendary game designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux) and co-creator of Fighting Fantasy and Games Workshop (with Ian Livingstone).

Using inkle’s unique inklewriter technology, the story is written in real-time, built around your choices and actions.

Praise for the Sorcery! series:

* "I love this app… better than any gamebook ever was in your head when you were a kid" – 5/5, Interactive Fiction of the Year, Pocket Tactics

* Top 20 Mobile Game of 2013, Touch Arcade

* Top 25 Mobile Game of 2013 Gamezebo

* Gold Award, Pocket Gamer

* "Some of 2013’s best interactive storytelling" – IGN

* "inkle’s adaptation of Sorcery! takes the genre to a whole new level" – Kotaku
Requirements:

  • OS: Windows Vista
  • Processor: 1.4 GHz
  • Memory: 1 GB RAM
  • Graphics: Requires OpenGL 2.1
  • DirectX: Version 9.0
  • Storage: 500 MB available space
  • Processor: 1.4 GHz
  • Memory: 1 GB RAM
  • Storage: 300 MB available space

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The Bottom of the Well

The Bottom of the Well

The Bottom of the Well
A visual novel where Alice steps into a different kind of wonderland.

In The Bottom of the Well, you play as Alice who has just had an unsettingly life-like dream about the end of the world. She retells her experience to her friend in a huge, branching narrative. Although a single play-through might take as little as 20 minutes, experiencing all the possible paths Alice can take through the ruins of her city will take you many hours.

The game is intended to be replayed several times with different permutations of Alice: try playing as a survival-minded lone-wolf, or a social butterfly, or why not attempt the difficult but rewarding romantic route? The stats you select for your Alice in the beginning of the game influences everything from small comments to major choices.

This is an updated, reworked and improved version of my entry to the WAG (Write A Game) Challenge arranged by IGDA’s Game Writing SIG, where it placed first in the amateur category. The jury had this to say:

– WINNER: THE BOTTOM OF THE WELL
The Bottom of The Well delivers an entertaining, branched story with interesting options. Alice’s dream is genuinely terrifying. The conversations feel natural and appropriate. Players can randomize their character stats, but still negotiate the game with deliberate and meaningful choices. The final game stats give The Bottom of the Well immense replay value. One judge played the game several times to find the "best" ending!
Requirements:

  • OS: Windows 7, 8, 10
  • Storage: 500 MB available space

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To Burn in Memory

To Burn in Memory

To Burn in Memory is a free, ahistorical and atemporal Interactive Fiction work released for IFComp 2015. Explore a city that never existed, and uncover its secret history through the memories of those caught in the chaos of a Europe spiraling ever faster into war.

Featuring a fully original soundtrack by the author, with illustration by graphic design maestro Johannes Poell.
Requirements:

  • Network: Broadband Internet connection

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Hate Plus

Hate Plus

Let’s spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick!

A sequel to Analogue: A Hate Story that tells a whole new hate story of its own. Analogue players can pick up where their finished save files left off, and new players can start fresh in Hate Plus.

A dark visual novel about transhumanism, cosplay, cake-baking, and the slow patriarchal erosion of freedoms taken for granted.The story so far…
I can’t believe it! My mission was supposed to be routine data recovery on an old derelict generation ship, but instead, I ended up rescuing an adorable AI girl who grew up in a tremendously patriarchal Neo-Confucian society? And now she’s discovered a bunch of messages left by the mysterious Old *Mute… and wants me to uncover with her the slow enactment of a regressive political program that caused her society to regress to Joseon Dynasty social mores?!

I wasn’t expecting this at all! I thought the three day trip back to Earth would be peaceful and lonely and not at all filled with reading about tragedy!

And so began my hateful days…
Requirements:

  • OS: Windows XP
  • Processor: 1.66 GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX compatible card
  • DirectX: Version 9.0c
  • OS: OS X version Leopard 10.5.8 or later
  • Processor: 1.66 GHz
  • Memory: 2 GB RAM
  • OS: Ubuntu 12.04
  • Processor: 1.66 GHz
  • Memory: 2 GB RAM

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Gone Home

Gone Home

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something’s not right. Where is everyone? And what’s happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family’s lives by investigating what they’ve left behind.

Go Home Again.Key Features

  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva’s Den, Gone Home offers the rich, nuanced details of one family’s struggles to deal with uncertainty, heartache, and change.
  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.
  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.
  • Fully Interactive Investigation: discover what’s happened to the Greenbriars by examining a house full of the family’s personal possessions, and the notes and letters they’ve left behind. Use your powers of observation to piece together a story that unfolds as you explore.

Requirements:

• WindowsXP SP2 or higher
• 1.80GHz Processor
• 2GB Memory
• Video card with 512MB of VRAM
• (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
• 2GB HDD space

• OS X v10.7 Lion or higher
• 1.80GHz Processor
• 2GB Memory
• Video card with 512MB of VRAM
• 2GB HDD space

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The 39 Steps

The 39 Steps

Prepare to experience the original man-on-the-run thriller in a completely new way. This is a digital adaptation of John Buchan’s incredible book (inspiration to Ian Fleming’s James Bond!). Be transported back to 1914 London, where Richard Hannay finds himself framed for a murder he didn’t commit. Now he must escape the Capital and stay alive long enough to solve the riddle of The Thirty-Nine Steps. There are secrets to be discovered, locations to be explored and – above all – an incredible tale to be told in this ground-breaking interactive novel.Key Features:

  • A new form of entertainment, merging the worlds of literature, gaming and film into one visually stunning storyline.
  • Faithfully constructed using the original – and best-selling – John Buchan text, first published in 1915.
  • Hundreds of hand-painted digital environments, and authentic materials from 1910s Britain.
  • 8 different storytelling mechanics, 25 collectible items and 16 awards to be unlocked.
  • An original soundtrack by Si Begg and theatrical voice performances, including Ian Hanmore, Greg Hemphill and Benny Young
  • Created in Unity4, with a playtime of 5-8 hours.

Requirements:

  • OS:Windows XP
  • Processor:2GHz Processor
  • Memory:2 GB RAM
  • Graphics:DirectX 9 512MB card
  • Hard Drive:2 GB HD space
  • Other Requirements:Broadband Internet connection
  • OS:OSX
  • Processor:2.2GHz dual core processor
  • Memory:2 GB RAM
  • Graphics:GPU 128MB+
  • Hard Drive:2 GB HD space
  • Other Requirements:Broadband Internet connection

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Kentucky Route Zero

Kentucky Route Zero

Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it.

Developed by Cardboard Computer (Jake Elliott and Tamas Kemenczy), the game features an original score by Ben Babbitt, along with a suite of old hymns and bluegrass standards recorded by The Bedquilt Ramblers.

The game is split into five acts. Acts I, II and III are available now. The remaining two acts will be released as they’re completed. Taken as a whole, Kentucky Route Zero is roughly the length of a summer night.Key Features

  • A focus on characterization, atmosphere and storytelling rather than clever puzzles or challenges of skill.
  • A unique art treatment inspired by theatrical set design.
  • A haunting score accompanies the ambient sounds of the bluegrass state.
  • Wander the highways of Kentucky.
  • Make some friends before morning.

Requirements:

  • OS:Windows 7
  • Processor:1 GHz
  • Memory:512 MB RAM
  • Graphics:Directx 9.0c compatible video card
  • DirectX®:9.0c
  • Hard Drive:250 MB HD space
  • Sound:Sound card
  • OS:OSX 10.5 Leopard
  • Processor:1 GHz CPU
  • Memory:512 MB RAM
  • Graphics:OpenGL 3.0+ compatible video card
  • Hard Drive:250 MB HD space
  • Sound:Sound card
  • Processor:1 GHz CPU
  • Memory:512 MB RAM
  • Graphics:OpenGL 3.0+ compatible video card
  • Hard Drive:250 MB HD space
  • Sound:Sound card

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Home

Home

Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens.

Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.

As you play the game, it changes—subtly, almost imperceptibly—to reflect your perspective. It’s a horror game unlike any other, and as you’ll discover, its truths are entirely subjective.
Requirements:

  • OS: Windows XP
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Graphics card with 256 MB RAM
  • Hard Drive: 50 MB HD space
  • Sound: Soundblaster or equivalent
  • OS: OS 10.7 Lion or above
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Graphics card with 256 MB RAM
  • Hard Drive: 50 MB HD space

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The Dream Machine: Chapter 3

The Dream Machine: Chapter 3

About This Content
The Dream Machine is an award-winning adventure game about dreams and voyeurism. It’s built by hand using materials such as clay, cardboard and broccoli. Five out of six chapters have been released so far.

In Chapter 3 of The Dream Machine, Victor enters the dream of his sleeping wife in an effort to shut down the mysterious dream machine, only to find himself on board a leisure cruise manned by multiple copies of himself.Key Features

  • World: Explore a creepy apartment complex and uncover the mysteries within. Get to know your neighbors and discover their secrets.
  • Story: Delve into the minds of strangers and loved ones as you’re trying to save them from The Dream Machine.
  • Graphics: Wander around beautifully detailed environments built using physical clay models and hand-crafted sets.
  • Puzzles: In order to progress you have to solve puzzles ranging from simple pushovers to fiendish brainteasers.
  • Music: A haunting original soundtrack weaves through the narrative, emphasizing the surreal atmosphere of the game.

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